Looking Back: Unreal Tournament

So, I repurchased one of the greatest granddaddies of fast-paced shooters ever to exist by Epic Games: the very first Unreal Tournament. My brothers and I had a lot of fun with it and for me, it was practically my gateway into playing other shooters down the road like Quake III: Arena by id Software, Halo by Bungie Studios, and Left 4 Dead by VALVe Corporation. Although the game still has its bugs now and again with the bots, it’ll still give you a fair (or unfair, depending on difficulty) challenge as you play through the Tournament.

I like revisiting some of my favorite game modes, of which my number one is Assault. Basically, there are two teams on a given map. The attacking team attempts to accomplish a set of objectives in order to complete the challenge, while the defending team tries to stop them. After the first round, the two teams switch. If the attacking team finished the map, then the defending team has to beat their completion time. Simple, right? Easy? Not by a long shot, particularly on the Overlord map, which is UT’s version of the Normandy invasion (they even say so in the map description).

At the time of purchase, I had the choice of purchasing either UT or its successor, Unreal Tournament 2004. Since I knew UT far better than UT2k4, I opted to purchase the former for nostalgia’s sake. You can find it as the Game of the Year Edition on Steam for the low price of $9.99.