I realized that I haven’t posted anything new ever since I gave an update on Supernova (see my previous post). Just to give a bit of an update, I’ve been working a lot now that summer season’s officially underway so I haven’t really had the time to really sit down and crank out reviews much (or really anything for that matter). I still have an incomplete review for Rebuild 3: Gangs of Deadville that I’ve had on the back burner for a long time now. I suppose it’s due to a relative lack of motivation, since my little blog doesn’t get that much traffic in the first place. Oh, I still slither around cyberspace fairly regularly. After all, it’s what I do on my downtime after work and everything else.
That being said, I’m really having trouble finding any meaningful time to just really crack down on the stuff I’m behind on, due to my day job and freelance work taking up a good portion of my time (and a TV commercial acting class I have on Saturday mornings at the moment for the next month). However, like I said, I’m at a point where I’ve kinda lost the motivation to really shed some light on the stuff I’ve played recently.
Anyway, that’s the quick update from me. As always, I’ll be around online. Slither on, everybody.
At the time of writing, Supernova (Bandai Namco‘s sci-fi MOBA/RTS) has gone to open beta for the last month or so, while creepy, Gothic horror game Deadbreed is still floundering in its grave. The last time I played, the one surefire way to get a match is to add people from the leaderboards to your friends list. Now, don’t get me wrong, Deadbreed is a great idea and all, but the lack of marketing and a number of inconsistent animations in the game (among other bugs) keeps Deadbreed’s community at a very small number of players.
Meanwhile, the latest update to Supernova saw the addition of a new pet-based Commander. I really want to get a new computer with a much better GPU in order to play more often. As far as bugs go, a personal one sees the map texture disappear when I play more than one game in the same sitting (therefore, as a precaution, I quit and relaunch the game after every match). Supernova, to me, is a great idea, and I wish more people could play the game, if they weren’t so attached to the Big Two (I mean League of Legends and Defense of the Ancients 2).
Slither on, guys.
I’ve had my Fujitsu Lifebook AH531 for over five years. I have decided that it’s time for an upgrade this summer. Assuming I don’t spend all of my money on acting classes and impulse purchases, I may be able to get a better computer so that I can play some of the game in my Steam library that I haven’t been able to run until now (having a relatively low GPU sucks).
Anyways, that’s the brief update. Whenever I get around to it, I’ll be dropping a long-overdue review on Rebuild 3. I’ll be back soon (-ish).
Work has really been busy lately, what with the upcoming summer season and things starting to pick up again. That and I’ve largely been slacking off partially due to a lack of readers for this blog.
Recently, with my increase in hours and also overall pay, I’ve made several acquisitions on Steam, most recently Stardew Valley. I’ve seen people talk about it and I haven’t tried it out for myself until this past weekend. Holy crap, is it fun!
Stardew Valley plays in the same manner as the Harvest Moon franchise but also goes a lot deeper than the N64 version I played long ago on an emulator. Needless to say I’m really wrapped up in progressing with my character. The game’s endless but it’s also incredibly fun, as it’s set in a magical region.
That all for this quick update, but I’m letting you know that I’m not gone yet.
Happy New Year, readers! I know, I know, it’s a little late for that but I’ve been busy recently with voice over training and work, aside from gaming.
Most recently, I’ve acquired an old FPS by Rebellion from 2003 titled Judge Dredd: Dredd vs. Death. I’ve seen mixed reviews on it from Steam, but hey, it was on sale due to Rebellion publisher weekend, so I decided to take a look. It’s an enjoyable experience overall, but the game does have its glaring bugs (such as a less-than-stellar AI in both enemies and NPC Judges). I do, however, wish that there be a reboot of the game, since a shooter set in the 2000AD universe sounds awesome, especially since the game employs an arrest system that raises or lowers your justice meter; the higher the score, the more points you get at the end of a level.
The Lawgiver has been done pretty well, too. You have standard ammo (which is the gun’s in-universe Rapid Fire setting by default), high-ex, ricochet, incendiary, armor piercing, and heat seeking, although I wonder why they didn’t call it Hot Shot, like in the comics. The ammo types are nice but the most useful one I’ve found is armor piercing. This is only a quick update, not an official review, since I haven’t quite reached the end of the game yet. It currently can be found for the small price of $1.98 on Steam this weekend during the Rebellion publisher sale
First off, I know I haven’t posted anything new in about a month but I’ve been fairly busy with both work and voice over training. That being said, on to the topic of the title.
A few days ago, I discovered the joys of certain mods. By chance, I came across an article on PC Gamer‘s website about Star Wars mods in light of the release of The Force Awakens this past weekend. The article (as seen here) rattles off a list of several great mods to several games that add Star Wars resources to the base game, some replacing the base game entirely. The first thing I noticed was a mod for a 4X RTS game I currently own and have installed, Sins of a Solar Empire: Rebellion by Stardock.
The first mod I downloaded is titled “Star Wars: Requiem” and poses a “what if” scenario when Star Wars and Sins of a Solar Empire are set in the same universe. It’s more of an add-on mod rather than an entire conversion, as with another popular mod called “Sins of a Galactic Empire.” I played an eight-hour 1v1 game against the Empire with my favorite base faction: the Trader Emergency Coalition (TEC) Rebels. The TEC Rebels’ Titan, the Ragnarov-class, is diminished by the Empire’s Executor-class Star Destroyer by a ratio of roughly three to one. I mean, the Super Star Destroyer is humongous on the star field and I’d have to give props to the development team behind the mod on bringing the SSD’s majestic size to life. Now if they only had the means to bring out the Eclipse-class Star Destroyer, which is even bigger than that…
The second mod I got for Sins of a Solar Empire is based on a complete overhaul of the game’s mechanics, titled “Sins of the Fallen.” I wasn’t particularly interested in that mod so I got the “baked” version of a mod pack called “Fall of Kobol,” which, as you’ve probably guessed, is based off of the re-imagined Battlestar Galactica series. There are four factions to play as in this mod: Colonial Defense Force, Colonial Separatists, Cylon Loyalists, and Cylon Separatists. Being BSG and all, the ship shields normally present in Sins of a Solar Empire have been disabled and instead the development team has implemented a “damage reduction” system to faithfully present the ships’ point defense systems as in the show (although not entirely shown in the particle effects, sadly). The models for the ships, Cylon Raiders, Vipers, and Raptors are all executed to near perfection, although the naming of the ships is relatively uncharacteristic for their respective classes (due largely in part to the random name generator).
I really enjoyed playing with both mods and you can find them both at the Mod Database (moddb.com). “Star Wars: Requiem” can be found here and “Fall of Kobol” can be found here. Slither on, my friends.
At the Electronic Entertainment Expo (E3) earlier this year, id Software has revealed that they are rebooting one of their most popular shooters of all time. I speak, of course, of DOOM. Last we saw of demons invading a facility on the red planet of Mars, it was a horror-type shooter, a departure from the run-and-gun style gameplay that made the first game so popular. DOOM 3 was given a lukewarm reception at best, with some players liking the creepy, scare-inducing environment. This time around, id is going right back to basics.
On top of an already awesome-looking arsenal (including the double-barreled “super shotgun” and fan-favorite chainsaw), the revelation of user-created content got the audience excited about what that feature entails. id’s new Snapmap feature will allow players to create their own maps and environments along with new spawn logic and even entire game modes. Players that don’t like the new dynamic health drops in the new campaign (similar to Diablo III‘s health globes) can go right back to the classic style by creating health and armor pickups within Snapmap just like how it was in the original game.
There will be new features in the campaign. Some locked doors can only be opened by a security panel, locked with a biometric reader. The new Doom Guy, obviously, doesn’t have immediate clearance, so players will have to use a bit of investigation to figure out how to unlock the door, which usually entails finding a dead soldier and ripping off his arm to bring to the bio scanner.
id has also confirmed that Hell will be part of the campaign as well, with a certain green gun making a cameo appearance right at the end of the presentation (they cut the video right before it fired…such teases!). Take a look at their E3 presentation here. DOOM is slated to come out sometime next year (2016) with Bethesda Softworks as id’s new publisher.