RE: Time Between Posts

I realized that I haven’t posted anything new ever since I gave an update on Supernova (see my previous post). Just to give a bit of an update, I’ve been working a lot now that summer season’s officially underway so I haven’t really had the time to really sit down and crank out reviews much (or really anything for that matter). I still have an incomplete review for Rebuild 3: Gangs of Deadville that I’ve had on the back burner for a long time now. I suppose it’s due to a relative lack of motivation, since my little blog doesn’t get that much traffic in the first place. Oh, I still slither around cyberspace fairly regularly. After all, it’s what I do on my downtime after work and everything else.

That being said, I’m really having trouble finding any meaningful time to just really crack down on the stuff I’m behind on, due to my day job and freelance work taking up a good portion of my time (and a TV commercial acting class I have on Saturday mornings at the moment for the next month). However, like I said, I’m at a point where I’ve kinda lost the motivation to really shed some light on the stuff I’ve played recently.

Anyway, that’s the quick update from me. As always, I’ll be around online. Slither on, everybody.

Supernova in Open Beta, Deadbreed Still Six Feet Under

At the time of writing, Supernova (Bandai Namco‘s sci-fi MOBA/RTS) has gone to open beta for the last month or so, while creepy, Gothic horror game Deadbreed is still floundering in its grave. The last time I played, the one surefire way to get a match is to add people from the leaderboards to your friends list. Now, don’t get me wrong, Deadbreed is a great idea and all, but the lack of marketing and a number of inconsistent animations in the game (among other bugs) keeps Deadbreed’s community at a very small number of players.

Meanwhile, the latest update to Supernova saw the addition of a new pet-based Commander. I really want to get a new computer with a much better GPU in order to play more often. As far as bugs go, a personal one sees the map texture disappear when I play more than one game in the same sitting (therefore, as a precaution, I quit and relaunch the game after every match). Supernova, to me, is a great idea, and I wish more people could play the game, if they weren’t so attached to the Big Two (I mean League of Legends and Defense of the Ancients 2).

 

Slither on, guys.

I Need A New Laptop!

I’ve had my Fujitsu Lifebook AH531 for over five years. I have decided that it’s time for an upgrade this summer. Assuming I don’t spend all of my money on acting classes and impulse purchases, I may be able to get a better computer so that I can play some of the game in my Steam library that I haven’t been able to run until now (having a relatively low GPU sucks).

Anyways, that’s the brief update. Whenever I get around to it, I’ll be dropping a long-overdue review on Rebuild 3. I’ll be back soon (-ish).

Fun with Farming

Work has really been busy lately, what with the upcoming summer season and things starting to pick up again. That and I’ve largely been slacking off partially due to a lack of readers for this blog.

Recently, with my increase in hours and also overall pay, I’ve made several acquisitions on Steam, most recently Stardew Valley. I’ve seen people talk about it and I haven’t tried it out for myself until this past weekend. Holy crap, is it fun!

Stardew Valley plays in the same manner as the Harvest Moon franchise but also goes a lot deeper than the N64 version I played long ago on an emulator. Needless to say I’m really wrapped up in progressing with my character. The game’s endless but it’s also incredibly fun, as it’s set in a magical region.

That all for this quick update, but I’m letting you know that I’m not gone yet.

The Law with a Few Guns

Happy New Year, readers! I know, I know, it’s a little late for that but I’ve been busy recently with voice over training and work, aside from gaming.

Most recently, I’ve acquired an old FPS by Rebellion from 2003 titled Judge Dredd: Dredd vs. Death. I’ve seen mixed reviews on it from Steam, but hey, it was on sale due to Rebellion publisher weekend, so I decided to take a look. It’s an enjoyable experience overall, but the game does have its glaring bugs (such as a less-than-stellar AI in both enemies and NPC Judges). I do, however, wish that there be a reboot of the game, since a shooter set in the 2000AD universe sounds awesome, especially since the game employs an arrest system that raises or lowers your justice meter; the higher the score, the more points you get at the end of a level.

The Lawgiver has been done pretty well, too. You have standard ammo (which is the gun’s in-universe Rapid Fire setting by default), high-ex, ricochet, incendiary, armor piercing, and heat seeking, although I wonder why they didn’t call it Hot Shot, like in the comics. The ammo types are nice but the most useful one I’ve found is armor piercing. This is only a quick update, not an official review, since I haven’t quite reached the end of the game yet. It currently can be found for the small price of $1.98 on Steam this weekend during the Rebellion publisher sale

Fun with Mods!

Hey, everyone!

First off, I know I haven’t posted anything new in about a month but I’ve been fairly busy with both work and voice over training. That being said, on to the topic of the title.

A few days ago, I discovered the joys of certain mods. By chance, I came across an article on PC Gamer‘s website about Star Wars mods in light of the release of The Force Awakens this past weekend. The article (as seen here) rattles off a list of several great mods to several games that add Star Wars resources to the base game, some replacing the base game entirely. The first thing I noticed was a mod for a 4X RTS game I currently own and have installed, Sins of a Solar Empire: Rebellion by Stardock.

The first mod I downloaded is titled “Star Wars: Requiem” and poses a “what if” scenario when Star Wars and Sins of a Solar Empire are set in the same universe. It’s more of an add-on mod rather than an entire conversion, as with another popular mod called “Sins of a Galactic Empire.” I played an eight-hour 1v1 game against the Empire with my favorite base faction: the Trader Emergency Coalition (TEC) Rebels. The TEC Rebels’ Titan, the Ragnarov-class, is diminished by the Empire’s Executor-class Star Destroyer by a ratio of roughly three to one. I mean, the Super Star Destroyer is humongous on the star field and I’d have to give props to the development team behind the mod on bringing the SSD’s majestic size to life. Now if they only had the means to bring out the Eclipse-class Star Destroyer, which is even bigger than that…

The second mod I got for Sins of a Solar Empire is based on a complete overhaul of the game’s mechanics, titled “Sins of the Fallen.” I wasn’t particularly interested in that mod so I got the “baked” version of a mod pack called “Fall of Kobol,” which, as you’ve probably guessed, is based off of the re-imagined Battlestar Galactica series. There are four factions to play as in this mod: Colonial Defense Force, Colonial Separatists, Cylon Loyalists, and Cylon Separatists. Being BSG and all, the ship shields normally present in Sins of a Solar Empire have been disabled and instead the development team has implemented a “damage reduction” system to faithfully present the ships’ point defense systems as in the show (although not entirely shown in the particle effects, sadly). The models for the ships, Cylon Raiders, Vipers, and Raptors are all executed to near perfection, although the naming of the ships is relatively uncharacteristic for their respective classes (due largely in part to the random name generator).

I really enjoyed playing with both mods and you can find them both at the Mod Database (moddb.com). “Star Wars: Requiem” can be found here and “Fall of Kobol” can be found here. Slither on, my friends.

Hell Comes Back to Mars

At the Electronic Entertainment Expo (E3) earlier this year, id Software has revealed that they are rebooting one of their most popular shooters of all time. I speak, of course, of DOOM. Last we saw of demons invading a facility on the red planet of Mars, it was a horror-type shooter, a departure from the run-and-gun style gameplay that made the first game so popular. DOOM 3 was given a lukewarm reception at best, with some players liking the creepy, scare-inducing environment. This time around, id is going right back to basics.

On top of an already awesome-looking arsenal (including the double-barreled “super shotgun” and fan-favorite chainsaw), the revelation of user-created content got the audience excited about what that feature entails. id’s new Snapmap feature will allow players to create their own maps and environments along with new spawn logic and even entire game modes. Players that don’t like the new dynamic health drops in the new campaign (similar to Diablo III‘s health globes) can go right back to the classic style by creating health and armor pickups within Snapmap just like how it was in the original game.

There will be new features in the campaign. Some locked doors can only be opened by a security panel, locked with a biometric reader. The new Doom Guy, obviously, doesn’t have immediate clearance, so players will have to use a bit of investigation to figure out how to unlock the door, which usually entails finding a dead soldier and ripping off his arm to bring to the bio scanner.

id has also confirmed that Hell will be part of the campaign as well, with a certain green gun making a cameo appearance right at the end of the presentation (they cut the video right before it fired…such teases!). Take a look at their E3 presentation here. DOOM is slated to come out sometime next year (2016) with Bethesda Softworks as id’s new publisher.

Supernova: A MOBA with An Army

I haven’t posted anything in over a month, and yes, I only blame myself for that. I guess you could say that nothing was really coming to mind on what to write about. Recently, though, I have some awesome news.

I heard about a new sci-fi MOBA that’s currently under development and I decided to look further into it. The game is called Supernova, and it is being developed by Primal Game Studios with Bandai Namco as publisher. The game just launched their second closed beta on Monday this week, and I just got invited to play a couple days ago. So far, I’m enjoying it more than League of Legends by Riot Games. Truth be told, I haven’t had this much fun since I played Infinite Crisis by Turbine, Inc. (which, by the way, is still my top favorite MOBA and I miss playing it).

Imagine, if you will, a MOBA where you not only play as one of several characters (dubbed Commanders in the game), but you’re also assigned a lane to which your squad will spawn and advance. Each lane begins with two units of basic troops, but periodically you gain resources with which to upgrade and build your army. There are two factions to use, Cyborgs and Humans (I’m using the latter faction), each with their own unique units. Supply is capped at forty (40) to begin with, but your resource usage doesn’t stop there. As you level up with one or both factions, you can unlock more and more stuff to use in the game, such as more upgrade tiers for your army, better tech with which to equip your unit types, or even an automatic increase to your supply cap (goes up to forty-five [45] at level ten). Each game also gives you randomly generated resources that you can use to craft better equipment for your Commander’s loadout prior to locking in before each match. It’s a great blend of MOBA with RTS. Not only do you build your army in the lane, you can also adapt to your opponent’s army by selling off units and adjusting accordingly.

The recall feature is pretty cool, as well. When using the human faction, a personal dropship flies to an area that you mark and picks up your Commander before flying them back to base to heal. While in base or on the dropship, you can use attribute and proficiency points to upgrade your Commander, similar to items in other games like League of Legends, Heroes of Newerth, and Defense of the Ancients 2 (Dota 2). Each player also can use a deployment feature that works opposite to evacuation (sort of like a Homecoming Stone/Town Portal Scroll, or the Teleport Summoner Spell) except deployment is a global ability, provided that the area has been revealed first. Your dropship flies you to the area you mark anywhere on the map. I haven’t used the Cyborg faction yet, so I don’t know what that entails but from what I’ve seen, their version involves personal teleportation.

Supernova is a great MOBA-RTS that I recommend playing. Sign up for the beta here and I may see you on the battlefield. After I explore the game some more, be on the lookout for an official preview down the road. Slither on, readers.

From Nuclear Desert to Fantastical Planet (with Dragons)

I’m really starting to enjoy Bethesda Game Studios and what they’ve done to two iconic franchises. First, I played through Obsidian Entertainment‘s Fallout: New Vegas and got to experience the Mojave Desert after The Great War that basically blew up the surface of Earth and reshaped it into a bleak, semi-irradiated wasteland. Las Vegas has been remade into a den of debauchery for the somewhat rich and/or powerful (as usual). In the midst of this battle lies the fate of Hoover Dam in a power struggle between the New California Republic, a faction that has resettled California with holdings in Nevada, Baja California (in Mexico), Oregon, and places around the Colorado River, and Caesar’s Legion, a ruthless and brutal slave faction themed after Ancient Rome.

Afterwards, I moved right into a house game. I went back to the planet of Nirn (which I hadn’t visited since last playing Oblivion on my Xbox 360 a few weeks ago earlier this summer) and returned to the continent of Tamriel in The Elder Scrolls V: Skyrim. So far, I’m rather enjoying it. I like the new revamped leveling system and how there are no preset classes. In essence, you build the character you want as you go. I even went so far as to buy one of the DLC packs, Hearthfire, in order to build a getaway manor for my little family, consisting of my first housecarl (i.e. bodyguard), who’s also my in-game wife, and an orphan girl I met in the park and subsequently adopted.

So that’s just about everything that’s been going on recently. Slither on, my friends.

Killing Alien Invaders From a Sweet Deal

Hiya, guys!

I just got a sweet deal from Steam this past weekend as XCOM: Enemy Unknown came with its expansion and both DLC packs for only ten bucks. You read that right: ten dollars flat for a pack that would normally run for about $50 or so. That’s what I’m currently working on for the moment before getting back into other titles in my library. Expect a post about Prison Architect soon, as far as the latest update goes.

Slither on, my friends.