Fun with Mods!

Hey, everyone!

First off, I know I haven’t posted anything new in about a month but I’ve been fairly busy with both work and voice over training. That being said, on to the topic of the title.

A few days ago, I discovered the joys of certain mods. By chance, I came across an article on PC Gamer‘s website about Star Wars mods in light of the release of The Force Awakens this past weekend. The article (as seen here) rattles off a list of several great mods to several games that add Star Wars resources to the base game, some replacing the base game entirely. The first thing I noticed was a mod for a 4X RTS game I currently own and have installed, Sins of a Solar Empire: Rebellion by Stardock.

The first mod I downloaded is titled “Star Wars: Requiem” and poses a “what if” scenario when Star Wars and Sins of a Solar Empire are set in the same universe. It’s more of an add-on mod rather than an entire conversion, as with another popular mod called “Sins of a Galactic Empire.” I played an eight-hour 1v1 game against the Empire with my favorite base faction: the Trader Emergency Coalition (TEC) Rebels. The TEC Rebels’ Titan, the Ragnarov-class, is diminished by the Empire’s Executor-class Star Destroyer by a ratio of roughly three to one. I mean, the Super Star Destroyer is humongous on the star field and I’d have to give props to the development team behind the mod on bringing the SSD’s majestic size to life. Now if they only had the means to bring out the Eclipse-class Star Destroyer, which is even bigger than that…

The second mod I got for Sins of a Solar Empire is based on a complete overhaul of the game’s mechanics, titled “Sins of the Fallen.” I wasn’t particularly interested in that mod so I got the “baked” version of a mod pack called “Fall of Kobol,” which, as you’ve probably guessed, is based off of the re-imagined Battlestar Galactica series. There are four factions to play as in this mod: Colonial Defense Force, Colonial Separatists, Cylon Loyalists, and Cylon Separatists. Being BSG and all, the ship shields normally present in Sins of a Solar Empire have been disabled and instead the development team has implemented a “damage reduction” system to faithfully present the ships’ point defense systems as in the show (although not entirely shown in the particle effects, sadly). The models for the ships, Cylon Raiders, Vipers, and Raptors are all executed to near perfection, although the naming of the ships is relatively uncharacteristic for their respective classes (due largely in part to the random name generator).

I really enjoyed playing with both mods and you can find them both at the Mod Database ( “Star Wars: Requiem” can be found here and “Fall of Kobol” can be found here. Slither on, my friends.