Infinite Crisis: A Eulogy of Sorts

Well, it finally happened right out of the blue. My favorite MOBA, Infinite Crisis, is closing down in two and a half months. August 14th, to be exact. I’d rant and bitch about how I don’t think this is happening, but let me tell you that I’ve already gone through the stages of death yesterday.

I jumped on Facebook yesterday morning as part of my usual morning routine when I got the news from my Infinite Crisis Facebook group: the game has officially announced that it is closing. I read the posts by the developers and I couldn’t believe what I was seeing. This couldn’t happen! Infinite Crisis was fun! I loved it more than League of Legends! It can’t be closing down now! Try as I might to deny it, the truth was still there. I’d like to give a “eulogy” about the game (even though the servers won’t be closed until August).

I first heard about the game when it was announced on Facebook roughly three years ago. I immediately loved the idea of being able to slug it out with Batman, Superman, Wonder Woman, the Green Lantern…everybody I could imagine out of DC comics! I kept careful watch on the game, like when it would be available to play. In fact, I could still remember the excitement I felt when Turbine, Inc. announced that the game would be going to closed beta in May of 2013. By this point I had already signed up for a beta key to get in.

The first week went by and a full round of keys were sent out. I felt a little bummed that I didn’t get one, but I was still hopeful that I would get in. The second week rolled around and I decided to check my email for any major updates. Imagine my surprise when I discovered an email from Turbine…with a beta key! I got in! I submitted my code and got into the game. I still remember how pumped up I was back then. I met several players and immediately the popular guys started emerging on the forums, keeping in almost constant contact with the developers on behalf of the rest of us.

As the months went by, more heroes and villains were added to the game. Of course, no game is perfect, and Infinite Crisis showed early signs of struggle, since most everybody was (and still is, more or less) addicted to League of Legends like a friggin’ drug. During one particular period in the summer of 2014, Turbine announced that they would cease production on new characters while they sorted out balancing. To be honest, I believe this might have started the road to its demise. A lot of long-time players, many of who were there since the start, jumped ship. At this point for me, the updates to game made it practically unplayable on my laptop (the very same from which I’ve written all of my posts so far), whereas in the beginning I could run the game with fairly high graphics. Thus, I couldn’t actively play the game, but I could still keep up with updates and changes. After the September update, I could finally run the game decently, although the graphics weren’t running as clean as they were before. More champions were coming out and it really seemed like the game was taking off. With the full release of the game coming up in March, I was really getting into the game, pulling more and more away from League of Legends. Thus, Infinite Crisis became my go-to MOBA.

In March of this year, the game went full release, after the closed and open beta stages. I even had invested $100 into the game for the Elite Founder pack, which came with exclusive stuff and early access to Gotham Divided at the time. I even went through the stage when Coast City Marina was disabled while Gotham Divided and Heights were the main maps to play on. With the relaunch of Coast City after the full release, players were coming back. For a while, it seemed like Infinite Crisis would really take off. Ranked queues were even included in May, allowing the player base to start racing each other up the ladder. The only thing was, by this time there was only one map to regularly play on: Coast City Marina. Sure you could still play on the Gotham Maps but it had to be a custom-made game. Understandably, the relatively small player base made it so that queue times would be cut down to allow more games to happen.

Unfortunately, this also was the time that a lot of new players were coming over from League of Legends. Now, League is currently infamous for its community and anyone who’s played a PvP game knows just how toxic that community in general is. Needless to say, the player base for Infinite Crisis was dwindling, unbeknownst to many people. I think its largely because people weren’t seeing the characters they wanted to be released (such as Deadshot, Deathstroke, and others) and, throwing hissy fits on Facebook, ended up walking away.

With the announcement yesterday morning, the final nail was hammered into the coffin. I had made so many memories with Infinite Crisis, almost all of them good. I simply couldn’t bring myself to log into the game again to continue playing, as, personally, it would’ve been too painful. It was just like City of Heroes/Villains all over again: a game I was really into was going down within a few months. I couldn’t go through the emotional pain again like I did with CoX. With a heavy heart, I made the decision to remove Infinite Crisis from my Steam library. In essence, I buried the game on my end.

All in all, I don’t think any MOBA will give me quite the enjoyment that Infinite Crisis did. It also helped me find some new friends along the way via the Facebook group. Here I could geek out with other comic book fans who were just as into the game as I was, but I digress.

From The Scaly Burrow, this is AdderTude, the Serpent of Cyberspace. Infinite Crisis, I salute thee.

“It’s not over yet!” – Atomic Green Lantern

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