Why League of Legends Has Gotten Worse

Since I’ve started playing League of Legends, I’ve noticed that there have been many changes come and gone over the last few years. At that start of this fifth season, however, I cannot say with confidence that the game has gotten any better. In fact, I think the Game’s age is starting to show, and not necessarily in a good way. Sure, Riot Games has put out many graphical updates since they launched the game, but this doesn’t necessarily improve the mechanics of the game

First, League of Legends has the largest roster of characters of any MOBA out there with the number approaching 150. You’d think that the Game would be due for an increase in draft bans by this point, right? Nope! The Game still remains with three bans per side, which leaves a heap of champions that can wreck house too easily. Seriously, there would be more planning and actual counter-play involved if the bans were extended to five bans per side. You can even see it in the ban window! The size of the portraits screams “five bans is possible.” But no, the Game still wants only six bans total to allow the popular champions to grace the field no matter which others are sent off.

The community is not much better. You can come across a handful of genuinely nice players, but the rest is really what brings the game down. The second you want to do something unorthodox, immediately there are trigger-happy people with their finger on the report button, even if you do well. In my honest opinion, the community has steadily gotten worse with every year. The professionals are treated like gods and their words as holy scripture not to be deviated from. It’s like a new form of religious fanaticism!

Balancing isn’t anything to hoot about, either. As per the aforementioned lack of more bans due to the size of the roster, the changes to the champions always throws the balancing out one way or another. While it’s virtually impossible to have a perfectly balanced roster, there should be changes to champions that bring them in line with everyone else. The only problem with this is that the change seemingly are made solely at the consensual word of the professionals. The Game seemingly caters mainly to the pro players, which leaves the overwhelming majority of us out of luck when certain changes need to be made. Which brings me to another point in regards to balancing.

I’ve said it time and time again in-game, there are only two ways that the winning team of a match is decided. First, the winning team that has the most tanks is almost guaranteed a win. In all the matches I’ve ever played, I can count how many times I’ve beaten a team of tanks on only one hand. Second, the winning team also has the most bullsh– champions on the team. And by bullsh– I mean champions that can snowball the easiest.

I don’t really know why I keep playing the Game at this point. It might be because I use a laptop that’s a few years old and while it has decent graphics, other games that are graphic-intensive tax my machine too much (CONSORTIUM and Saints Row 2 being examples of this). If I had a better computer, rest assured I’d be on Infinite Crisis and Heroes of the Storm much more often. For the reasons of a worsening community, a character roster that’s outgrown the number of bans necessary for more balanced play, and the sole focus on snowballs and tanks, I believe League of Legends is making itself worse as time goes on, not better as many people will say.

Advertisements