Well, it finally happened. After three years of development, the creepy-themed MOBA known as Deadbreed has finally announced that the game will be going down at the end of this month. Anders, Stefan, and Greger, the three-man team developing Deadbreed, made the statement official in a Steam announcement, with servers going offline on January 31st.
By the lack of a strong player base, a crap ton of bugs, and other issues, I’d have to say that this game was not gonna last long, especially since most MOBA players would rather stay with the popular titles (e.g. League of Legends [ugh], DotA 2, Heroes of the Storm, or SMITE). I mean, an especially innovative MOBA I’ve played was Infinite Crisis, but I always got the same excuse when I was actively campaigning for that game: “I’d rather stick with League [of Legends].” Don’t get me wrong, Deadbreed had some good stuff going for it, but there was simply too few players actively involved to keep it alive for very long.
With Deadbreed gone, the next MOBA currently in development is the beautiful TPS from Epic Games: Paragon. That will be a post for another day.
I realized that I haven’t posted anything new ever since I gave an update on Supernova (see my previous post). Just to give a bit of an update, I’ve been working a lot now that summer season’s officially underway so I haven’t really had the time to really sit down and crank out reviews much (or really anything for that matter). I still have an incomplete review for Rebuild 3: Gangs of Deadville that I’ve had on the back burner for a long time now. I suppose it’s due to a relative lack of motivation, since my little blog doesn’t get that much traffic in the first place. Oh, I still slither around cyberspace fairly regularly. After all, it’s what I do on my downtime after work and everything else.
That being said, I’m really having trouble finding any meaningful time to just really crack down on the stuff I’m behind on, due to my day job and freelance work taking up a good portion of my time (and a TV commercial acting class I have on Saturday mornings at the moment for the next month). However, like I said, I’m at a point where I’ve kinda lost the motivation to really shed some light on the stuff I’ve played recently.
Anyway, that’s the quick update from me. As always, I’ll be around online. Slither on, everybody.
At the time of writing, Supernova (Bandai Namco‘s sci-fi MOBA/RTS) has gone to open beta for the last month or so, while creepy, Gothic horror game Deadbreed is still floundering in its grave. The last time I played, the one surefire way to get a match is to add people from the leaderboards to your friends list. Now, don’t get me wrong, Deadbreed is a great idea and all, but the lack of marketing and a number of inconsistent animations in the game (among other bugs) keeps Deadbreed’s community at a very small number of players.
Meanwhile, the latest update to Supernova saw the addition of a new pet-based Commander. I really want to get a new computer with a much better GPU in order to play more often. As far as bugs go, a personal one sees the map texture disappear when I play more than one game in the same sitting (therefore, as a precaution, I quit and relaunch the game after every match). Supernova, to me, is a great idea, and I wish more people could play the game, if they weren’t so attached to the Big Two (I mean League of Legends and Defense of the Ancients 2).
Slither on, guys.
I’ve had my Fujitsu Lifebook AH531 for over five years. I have decided that it’s time for an upgrade this summer. Assuming I don’t spend all of my money on acting classes and impulse purchases, I may be able to get a better computer so that I can play some of the game in my Steam library that I haven’t been able to run until now (having a relatively low GPU sucks).
Anyways, that’s the brief update. Whenever I get around to it, I’ll be dropping a long-overdue review on Rebuild 3. I’ll be back soon (-ish).
Work has really been busy lately, what with the upcoming summer season and things starting to pick up again. That and I’ve largely been slacking off partially due to a lack of readers for this blog.
Recently, with my increase in hours and also overall pay, I’ve made several acquisitions on Steam, most recently Stardew Valley. I’ve seen people talk about it and I haven’t tried it out for myself until this past weekend. Holy crap, is it fun!
Stardew Valley plays in the same manner as the Harvest Moon franchise but also goes a lot deeper than the N64 version I played long ago on an emulator. Needless to say I’m really wrapped up in progressing with my character. The game’s endless but it’s also incredibly fun, as it’s set in a magical region.
That all for this quick update, but I’m letting you know that I’m not gone yet.
So, I repurchased one of the greatest granddaddies of fast-paced shooters ever to exist by Epic Games: the very first Unreal Tournament. My brothers and I had a lot of fun with it and for me, it was practically my gateway into playing other shooters down the road like Quake III: Arena by id Software, Halo by Bungie Studios, and Left 4 Dead by VALVe Corporation. Although the game still has its bugs now and again with the bots, it’ll still give you a fair (or unfair, depending on difficulty) challenge as you play through the Tournament.
I like revisiting some of my favorite game modes, of which my number one is Assault. Basically, there are two teams on a given map. The attacking team attempts to accomplish a set of objectives in order to complete the challenge, while the defending team tries to stop them. After the first round, the two teams switch. If the attacking team finished the map, then the defending team has to beat their completion time. Simple, right? Easy? Not by a long shot, particularly on the Overlord map, which is UT’s version of the Normandy invasion (they even say so in the map description).
At the time of purchase, I had the choice of purchasing either UT or its successor, Unreal Tournament 2004. Since I knew UT far better than UT2k4, I opted to purchase the former for nostalgia’s sake. You can find it as the Game of the Year Edition on Steam for the low price of $9.99.
Happy New Year, readers! I know, I know, it’s a little late for that but I’ve been busy recently with voice over training and work, aside from gaming.
Most recently, I’ve acquired an old FPS by Rebellion from 2003 titled Judge Dredd: Dredd vs. Death. I’ve seen mixed reviews on it from Steam, but hey, it was on sale due to Rebellion publisher weekend, so I decided to take a look. It’s an enjoyable experience overall, but the game does have its glaring bugs (such as a less-than-stellar AI in both enemies and NPC Judges). I do, however, wish that there be a reboot of the game, since a shooter set in the 2000AD universe sounds awesome, especially since the game employs an arrest system that raises or lowers your justice meter; the higher the score, the more points you get at the end of a level.
The Lawgiver has been done pretty well, too. You have standard ammo (which is the gun’s in-universe Rapid Fire setting by default), high-ex, ricochet, incendiary, armor piercing, and heat seeking, although I wonder why they didn’t call it Hot Shot, like in the comics. The ammo types are nice but the most useful one I’ve found is armor piercing. This is only a quick update, not an official review, since I haven’t quite reached the end of the game yet. It currently can be found for the small price of $1.98 on Steam this weekend during the Rebellion publisher sale